- By Martin Laurie
Urain - the Hell Wind
Urain was the
product of a violent rape. His father was Vadrus, God of Violent
Storm. His unwilling mother was Narras, a minor Goddess associated
with the Disorder Rune, expressed through her erratic interaction
with the world around her.
Narras had met
Vadrus as the mighty God walked the world in search of war and plunder.
Narras, in her usual manner, reacted to Vadrus in the worst way
possible; with disdain and insults. Vadrus flew into an immediate
rage and assaulted her. She fought back bravely but was no match
for the war-hardened God in his fury.
After he had
his way with her, Vadrus left without a further thought, his mind
on greater conquests. Narras swore revenge upon him and the whole
house of Storm Gods. She soon found that she was with child and
she saw a chance for a great vengeance.
Before her son
was born, Narras followed her Runic instincts and reached the path
of chaos. She associated with the Unholy Trio and their plans and
lusts and fully participated in the obscene rituals led by the Trio.
Many of the myriad lesser deities wounded and corrupted during the
Lesser Darkness took part in those empowering rituals and all were
touched by Chaos when those rituals came to fruition.
birth at the height of the ceremony and her son, Urain was born,
frothing at the mouth and hungering for blood in his seething rage.
He slew his mother and many others around him and charged into the
Darkness seeking more death and destruction.
During the Greater
Darkness, Urain was ever at the forefront of battle and atrocity.
He brought raging storms that turned many against the other Storm
Gods as they said that Urain was one of their brood and they must
bear responsibility for him. In particular, Humakt sought out Urain
but the berserk God was impossible to catch, such was the pace and
unpredictability of his march for carnage.
When the Greater
Darkness ended and the Compromise was sealed with the Dawn, Urain
was forever part of the world and his place is assured because violence
and those who live for it are a constant in the dangerous world
Urain is violence
without cause, hatred without reason, he is the destructive wind
that tears flesh from the bone and brings terror to those who oppose
him. The depth of his insane bloodlust is deep and the power to
quench that lust is what draws the sparse few who share his desires
to him. He is worshipped only by madmen who live to kill, revel
in the offal their actions create and love to drown themselves in
the blood of their enemies. Where other berserker religions have
a function that serves as a focus for their rage, Urains focus is
berserk rage. As a Chaos God, Urain, like so many other corrupted
Gods, brings dishonour to his kin.
Urain is always
ready to offer his powers to those tempted by slaughter. Many warriors
who have gone too far in their fury hear Urain's insane whispering
in their minds as he draws them step by step into his own madness.
Soon, all they hear is Urains battle roar, mirrored by their own.
The Cult runes
are Chaos, Storm and Disorder.
in the world
Urain has a
very small role to play in the world. Even many chaos creatures
are uncomfortable in the presence of the Uraini. Only the most psychotic
and alienated broo would consider joining and in fact humans are
the most likely candidate for Urain's worship. Storm Bulls have
been known to be converted to this faith, the ultimate failing for
a Storm Bull warrior. Organization is usually minimal, revolving
around a loose warband structure. They rarely are in great numbers
for their battle lusts often take then into action against overwhelming
There are only
a few places in Genertela that have any concentrations of Uraini.
Fewer still have organised worship which can access Urain's higher
powers. The Kingdom of War in Fronela has the only Great Temple
to Urain in the world, they use his destructive magics to great
effect and the Uraini are one of the most feared of their warrior
of festering chaos have Urain worshippers, usually in the more primitive
Froth Child form, rather than in organized temple or band groupings.
Dorastor, the Tunneled Hills, Snake Pipe Hollow and the Chaos Woods
have at least shrines to the Hell Wind but mostly Uraini in these
lands are packs of rabid Froth Children.
4 points, Ritual, one-use, permanent.
brings Urain's evil spirit into the caster. Each casting of
the spell stacks the effect. Only one spell may be cast at
a time but many may be cast over a long period of time. Each
time the spell is cast, the caster adds 10% to their Berserking
skill and gives the Uraini one gift of Urain, to be chosen
randomly from the following table. All these gifts are stackable
with repeated castings:
Gifts of Urain (Roll 1d10):
- 1 Point
of Armour in every location.
in one weapon attack.
lightning bolts once per week (1 point of Lightning Rune
Magic spell, usable once a week).
increase wind ability once per week (equivalent to 1 point
of Increase Wind).
1 HP in any damaged hit location per round.
1 Point of either STR, CON or DEX (roll 1d6 to choose randomly).
one use of Summon Hellwind per season (equivalent to the
2 point spell).
one use of Wind Warp per season.
1 point of countermagic permanently.
attack one opponent in melee with a demoralize effect. Roll
POW vs POW as normal but the Uraini can be Berserk and not
concentrating. This only works when he is attacking and
berserk. Each level of this allows an extra opponent to
be attacked in this way. It is stopped by 2 points of countermagic
of Incarnate Urain is automatically tainted by chaos as soon
as the spell is cast.
3 points, Reusable, stackable, temporal.
turns the recipient into a raging machine of destruction,
beyond even a berserk rage. For the spell to work, the caster
must make his Berserker roll on casting. If he succeeds he
goes berserk and has the benefits of Ferocity as well, if
he fails, then there is no effect and the spell is lost till
prayed for again. Each Ferocity spell gives 2 points of protection,1
point of countermagic and coordination 1. In addition the
number of actions a warrior under Ferocity gets is now equal
to his Dex/5.
2 points, Reusable, non-stackable, temporal.
Froth Khan casts this spell on himself, all enemies who engage
him in combat are attacked each round by a demoralize spell
at the Khans current magic point level. The Khan doesn't actively
cast the spell, it simply affects anyone he's facing that
round. The effect lasts while the enemy is in combat with
the Froth Khan or his initiates. Defensive magics treat this
as a demoralize spell, not a 2 point Rune Magic. Once the
effect has been resisted once, it has no further impact.
2 points, Reusable, stackable, temporal, a cone of 10m radius
and 10m depth per point.
turns natural winds around the caster into the chaos tinted
Hellwinds for the duration of the spell. The winds must be
blowing into the face of the targets or the caster will be
hit by his own magic, hence this spell is often used with
WindWarp. Any non-chaotic within the area of the winds is
affected by a demoralize spell at the magic point level of
the caster. This only happens once, if they resist, they are
then unaffected by that particular casting. Any chaotic within
the spell's affect radius will be affected by a fanaticism
spell, if they chose to be. In addition anybody within the
area of effect takes 1 hit point abrasive damage for every
10 points of wind strength to every hit location from the
scouring winds. Protective magic is abraided by this spell
as is armour. Plant life and buildings in the path of the
Hellwind will be affected too.
There are 2
types of initiate to Urain. These are:
are those possessed by Urain but who have no formal worship system.
Becoming a Froth
Child is not a deliberate or structured process. Any being may become
one, there are no racial restrictions.
murderer or madman who follows the path of extreme violence may
hear the voice of Urain. If they kill a friend or an innocent while
committing violent acts and find they regret it not, then they are
already on the road to the Hell Wind.
Soon, if their
habits continue, they will hear the wind-like whispers, the offers
of power. They will be constant and tempting to one set on this
If the killer
agrees to the offer in the whispers, by killing an innocent in a
brutal way while committing the act to Urain then they immediately
lose 5 points of POW and gain a use of the Incarnate Urain ritual
Rune magic (4 points of POW for the spell and 1 point for Urain
as a gift). This must be cast immediately or as soon as physically
possible and this first casting is always a success due to Urain's
aid, Successive casting are at the Froth Child's ability.
may learn and cast only the Incarnate Urain spell, they don't need
a shrine to do this, they need only to slaughter a sentient while
sacrificing the POW. This is the only benefit of being a Froth Child
The Froth Child
can have no feelings for others, all they desire is death and destruction.
They are never happy unless killing, maiming and destroying. They
are by almost all definitions, insane. Only some very powerful healing
magics can ever reverse this.
These are initiates
of the organized cult and they are limited to only a few areas in
To become a
Froth Son the candidate must first find an Uraini band or temple
and prove their worthiness in combat and in blood lust. This is
abstracted a weapon roll and the slaughter of a helpless captive.
the candidate must give 1 point of POW to Urain and upon initiation
immediately gain Berserking at 20% + Knowledge bonus. The initiate
will get whatever weapons training available from the Froth Khans
and access to his battle magics.
most of their time in cult activities, half of any booty earned
from their slaughters goes to the Froth Khans. Like Froth Children,
they are insane, they merely have a little more focus.
Battle Magics: Protection, Disruption, Bladesharp, Shimmer, Vigour,
sacrifice for one use rune magic.
The Rune Masters
of the Cult are called Froth Khans in most barbarian lands. In the
Kingdom of War they are called Froth Knights. Regional variations
area though, they are the cult warleaders and hold Urain's few rituals
inbetween the raiding and pillaging of the lands around them. Froth
Khans are terrifying in their rage and ruthless attacks. They torture,
kill and destroy with the full power of Urain. To stand against
a Froth Khan is to experience the terror of facing utter frenzy.
To be a Froth
Khan, the candidate must have a POW of 18, have a ceremony of 75%
or better and have 90% in several weapon skills or Berserking. They
must be recognized as being true destroyers by the other Froth Khans
and their followers.
are the ultimate chaos berserkers, their capacity for rage, hatred
and wrath is unlimited and fueled by their god. A Froth Khan will
do anything he wishes, those who oppose him die.
They are supported
by their followers but in turn must teach them the skills necessary
to survive their furies. Froth Khans get no divine intervention.
They get a Violence spirit as an ally per normal rules. This spirit
usually possesses its victim and makes them attack their friends.
They have access
to the cult special and common rune magics.
Rune Magic: Worship Urain, Excommunication, Soul Sight, Dismiss
Magic, Sanctify, Command cult spirit.
Special Rune Magic: Incarnate Urain, Ferocity, Terrify Foe, Wind
Warp, Increase wind, Cloud Call, Summon Hell Wind, Summon/command
Sylph, Summon/Command Violence spirit.
The cult has
no spirit of retribution, but transgressors usually find themselves
pursued by their old Froth Khan and his followers. The results of
being caught are unpleasant.
gives Blessing of Chaos.
to convert Storm Bull warriors and many berserkers have ended up
following Urain without even realizing it. The Storm Bull who enjoys
his rages for their own ends, no longer just to battle the great
foe of chaos, is already on the road to worshipping Urain. In battle
the Uraini are very dangerous and a Froth Khan commands powerful
magics. The Lunar Empire is said to be experimenting with using
madmen from their army to form an Uraini regiment as shock troops.
The Mad Sultanate
of Tork has the largest concentration of these warriors in the world
and in such numbers they have proven very difficult to stop. All
Uraini in the Mad Sultanate are Froth Children. There is no organized