Kargzant Tradition
Knowledge
The Char-Un
riders are animist worshipers of the Sun and the spirits around
them. Their religion, or tradition, is led by the shamans of Kargzant
and of ma-Tamara, the Sun and the Moon.
Other Side and Afterlife
Kargzant's realm is the rolling verdant steppe of the Wandering
Sun in the Spirit World. The Sun Stallion rules the Steppe with
ma-Tamara. After death Kargzant's worshipers fight and hunt with
Kargzant and his sons against great spirit foes.
Sun-Speaker
(Shaman)
Sun-Speakers lead the Char-Un spiritually. They commune with the
spirits and the ancestors and guide the Char-Un in their interactions
with the Spirit World. Sun-Speakers recognise other Char-Un who
have fetches and guide their lives until they are ready for their
Spirit Horse to be awakened.
Requirements:
Must have a fetch that can be awakened and already be a member of
the Kargzant Tradition.
Physical Abilities: Drumming
Mental Abilities: Intimidate
Shamanic Abilities: Ride Spirit Horse (Spirit World Travel),
Shamanic Escape, Spirit Sight, Spirit Combat
Medicine Bundle: Each shaman returns from the Spirit World
for the first time with his medicine bundle, which he uses to worship
and call forth his fetch. The contents vary depending on the shaman
and his relationship to his Spirit Horse, all contain different
types of feathers, pieces of amber, horse teeth, sun-bleached grass
and other sacred items. All are tightly wrapped in felt and wound
round with horse sinews.
Core Practice: Sun Stallion (Male) or Moon Mare (Female)
Practice.
Helper Practices:
Standard of Living: Prosperous.
Equipment: Drum, Ritual Equipment, Riding Horse.
Core Practices
There are many practices within the tradition, and worshippers generally
progress through the core practices as they move through life. They
may well take part in the rites of some or many of the other practices,
but do not delve into their specific secrets. Thus, a Warrior who
always observes Sunishi's rites might also take part in some within
the Folien practice if he has to face darkmen. Thus, Char-Un Tradition
Knowledge may replace a Relationship with any of the tradition's
practices, albeit with a penalty of -6.
A practice may
be seen as a cult by a theist as it is worship that is directed
to a specific great spirit and his followers. A core practice is
one that is essential and central to the tradition; it defines the
tradition.
The Sun Stallion
Kargzant is the most powerful spirit in the Char-Un tradition. He
is the Sun Stallion, the source of fire, the Guide and the Life
Giver. He rides through the sky by day and shows the slain to the
Steppe of the Wandering Sun at night, returning again in the morning
with the promise of another day. Kargzant is served by a herd of
stars, planets, horses and other spirits.
Traditional
Spirits:
Ancestor Spirits (provide advice, Abilities or personality traits)
Fire Spirits (typically provide Fiery Arrows, Burning Aura, Flaming
Blades, Bright Light)
Hawk Spirits (typically includes See Far, Fly, See From Above)
Stallion Spirits (typical spirits include Run Far, Run on Wind,
Horizon Leap, Mount Mare, Strength of the Stallion)
Spirit Allies: Horse Spirits.
Fetch: Hawk or Stallion Spirits.
Fetish: Shamans use bones, feathers and medicine bundles
made of horsehide.
Secret: Channel Clan Ancestor (Heroform a clan ancestor)
Typical
Ancestor:
Ride 7w3, Archery 15w2, Close Combat 12w2. |
The Moon
Mare
ma-Tamara is the red mare that grazes the sky overhead and watches
over the People. She is seen as the moon to outsiders. She is the
Moon Mare, the daughter of Lorest the Earth and wife of Kargzant
the Sun Stallion. ma-Tamara is the patroness of women, mares, mothers,
homes and vengeance.
Traditional
Spirits:
Ancestor Spirits (provide advice, Abilities or personality traits)
Earth Spirits (typically provide Healing Poultice, Verdant Pasture,
Endurance of Stone, Warm Ground)
Mare Spirits (typically includes Run Far, Fertility, Horizon Leap,
Grace in Motion)
Lunar Spirits (typical spirits include Madness, Blast Mind, Recognise
Enemy)
Spirit Allies: Horse Spirits.
Fetch: Mare or Night Hawk Spirits.
Fetish: Shamans use braided horsehair, painted sigils and
medicine bundles made from horsehide.
Secret: Empassion Husband (Acts like an integrated passion
spirit for all attempts to motivate your husband)
Other Connections: ma-Tamara shamans are friendly with the
Lunar Church.
Disadvantages: Subservient to men unless on the Path of Fire,
may not deal with spirits other than those of earth or moon. Considered
primitive and barbaric by most Lunars. Lunar spirits are subject
to the Lunar cycle.
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