Joran
The founder of Joranit
-by Wesley Quadros
Mythos
Joran was a true hero of the Lenshi and blessed with Buserian's
foresight. He foresaw the three Trials of the Lenshi and resolved
to protect his people.
This is what
Joran saw the first time: He saw the fires of war sweep the land.
He saw a golden king with three orbs over his head leading the ravaging
horde.
Joran sought
a place of refuge for his people from which they could fight this
foe. He came to a basaltic outcrop on the shore of the White Sea
and saw that this was the resting place for a great giant, NourTar.
Joran strode onto the rocky point and thrust his spear deep into
the earth and the giant's neck. The land shuddered and groaned.
Joran twisted his spear to the east and the giant bled. Slabs of
volcanic rock sprang up to ward the land. Joran twisted his spear
to the west and the giant kicked. Chasms opened in the rock face
and a channel formed separating the point from the land. Joran twisted
his spear to the south and the giant lifted his head. The rocky
point rose from the water to present a towering cliff to the ocean.
Once more Joran twisted his spear, to the north; the giant cried
out in pain and his tears poured from fissures in the rock springing
forth as invigorating hot springs.
Onto this fortified
headland Joran lead his people and they built a city there named
after him.
Joran left his
spear jutting from the stone and it stands there still. It is said
that if the spear is removed then NourTar will rise and the city
will be destroyed.
This is what
Joran saw the second time: The oceans rising and inundating the
land. He saw darkness riding the waves and engulfing his people.
And so Joran
walked into the waters and strode across the bottom of the White
Sea. He came to the Well of Kentyran, defeated the guardian, Yurtyran
the Kraken and bound it to serve him. He passed through the Well
and into the underworld. Then he seduced the Mother of Darkness
and took her token. In that castle, deep in the underworld, he found
Bethegus the Boatman and released him from his bonds. Joran climbed
back up the Well and met Keninke, daughter of Kentyran, who he bested
in a contest of riddles. He brought Keninke back to his city and
wed her before his people. As her dowry she shared the secrets of
the 27 types of whale oil and their uses. After the wedding, Joran
built a temple to Yurtyran and to Bethegus to protect his people
from the oceans and to bless their maritime endeavours.
It is said that if ever the sacrifices are not made to Yurtyran
then he will leave Joranit and no ship will ever be safe on the
White Sea again.
What Joran's
third vision was he told no-man nor did he reveal his preparations.
Nature of
the Cult
Joran is the founder and patron of the city of Joranit and the kings
of Karasal. He is various aspects are worshipped by nobles, priests,
whalers and spearmen. The Satrap of Karasal, sitting on the Throne
of Karasal is the cult's patron and highest initiate. In all aspects,
he is fiercely indepentant and jealously guards his people and their
ways.
Magic Keyword
| Mundane
Abilities: |
Endure
Weather, Myths of Joran, Swim |
| Virtues: |
Independent |
| Affinities: |
|
|
Earth
Fire |
(Draw
heat from earth, Command earth daimone, Mould basalt) |
|
Water
Master |
(Heat
water, swim, calm waves) |
| Otherside: |
Joran's
Palace is in the Solar Realm on the shores of the White Sea.
From his throne room worshippers can exit to the Silver Age
of the Heroplane. After death, Jorani join their god in hunting
the lands and sailing the waters around the palace. |
| Other
Connections |
To
some, Joran is an aspect of Yelm. To others he is an aspect
of Kargzant. To most Karasali, he is his own god, beholden to
none. |
Sub-Cults
Joran the
Bright King
Followers of this sub-cult worship Joran as the patron of the Kings
of Karasal and the nobility. This is the portion of Joran that overcame
the Kraken, rescued the Boater and married the Whale Daughter. The
Bright King's feats bring order and safety to the city.
| Mundane
Abilities: |
Appease
Populace |
| Virtues: |
Noble |
| Affinities: |
|
|
Bright
King |
(Radiant
Presence, Command Obedience, Commune with Predecessor) |
|
Earth
Fire feats: |
Warm
Follower |
|
Water
Master feats:
|
Command
Yurtyranling daimone, Bring Forth Water |
| Secret: |
Foresee
Danger (This ritual can be used to predict threats to the
worshipper and his followers.) |
Joran the Wall-Maker
Followers of this subcult worship Joran as the founder of Joranit
and first leader of the city. The city's administrators and many
members of the local noble houses take Joran as their patron. The
Wall-Maker's blessings bring peace and prosperity to the city.
| Mundane
Abilities: |
City
Politics, Knowledge of City Laws, Make Speech, Pacify Dissent |
| Virtues: |
Fair |
| Affinities: |
|
| |
City
Father |
(Bless Craftsman ritual, Bless Granary ritual, Bless Ship ritual,
Bless animal ritual, Bless wall ritual, Bring harmony) |
|
Earth
Fire feats: |
Warm
Home |
|
Water
Master feats: |
Purify
Water |
| Secret: |
Ward
City (This secret may be used to augment any attempt to
protect the city or a citizen of the city.) |
Jastan the
Harpooner
Jastan was a son of Joran and followed his father as ruler of Joranit.
He was the Harpooner and the spearman. Jastan was the first to take
Joran's knowledge of the whale and sail upon the White Sea hunting
them. Followers of this cult are the daring leaders of the whaling
ships or spearmen in the city's regiments.
| Mundane
Abilities : |
Close
Combat (Spear and Shield), Ranged Combat (Throw Harpoon) |
| Virtues: |
Hard-Bitten |
| Affinities: |
|
|
Harpooning |
(Stand
Steady, Horizon Throw, Golden Tip, See Through Spray, See Far) |
|
Earth
Fire feats: |
Foil
Hollri, Strength of the Earth |
| Secret: |
Catch
Prey (This secret may be used to augment any attempt to
find and catch the worshipper's prey.) |
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