The Brothers du Vaillant
This is the document that I gave each player to introduce them to the game and their character.
You and your brothers live in Joranit, in the New Quarter. You fled here two years ago from Seshnela when your parents were burned as heretics and your family lands seized by the bishop. Why were your parents burned? It is up to you what your hero believes - did your parents fall into heresy? Were they victims of a political power struggle? You escaped with a few family heirlooms and some surviving servants. In Joranit you were taken in by your uncle Georges the Westron (as the locals name him) Georges is a leader in the small local Rokari community and was able to help you get back on your feet. Georges is the husband of Liltae Gersedi, a local noblewoman and has arranged employment for you as mercenaries with the House Gersedi.
You were raised and trained to be a Seshnelan Knight - think crusaders, Templars or Teutonics - Georges has arranged for your training to be finished and for you to be furnished with horses and equipment befitting your abilities. You attend weekly worship at the Free Rokari Church and special services to St. Gerlant, whose order you belong to. Your church preaches that obedience and austerity will guide you to a place in Solace - heaven - after your death. You and your brothers are watched over by your family's patron saint (you all belong to a heroband with a guardian entity).
Seshnela is a feudal kingdom with a very powerful central government backed up by the Rokari Church. Most of the neighbouring dukes and counts have either voluntarily joined the kingdom or been conquered and disposed of. In Seshnela, you are born into a caste and you die in that caste. There are Farmers, Knights, Wizards and Lords. Farmers are any kind of labourer and fill the militia positions. Knights are just that, minor land-holders and a military elite. Wizards are, well, wizards - also scholars. Lords are lords: Barons, Counts, Dukes, the King. Your father was a landed knight. His manor was a fortified villa surrounded by a largish village. The eldest son would have been a knight - shock cavalry - and his heir. Younger sons would be trained as sergeants - regular cavalry - and probably not have inherited anything.
How this history affects your character is up to you. You are 2000 miles from Seshnela, from the King and from the Church. There is nothing that will force you to keep to your family traditions if you decide not to - except the local Seshnelan community and their beliefs.
you start with:
Occupation: Cavalry 17
There are 2-types of cavalry that you can choose from: Regular and Shock. For Shock, adjust the previous description: Scouting -3, [Weapon] fighting +5, no missile weapon, Disciplined +3.
You are an Orderly, or spell-casting brother, of St. Gerlant. You have one-use spells that you can cast. You have all of the knight spells from the St. Gerlant write-up - attached - at 17. Your spells are recharged by worshipping St. Gerlant.
How your guardian
manifests is called "Method". There are 3 types:
What is the physical Form of the guardian? Emanations and manifestations have a physical body of their own. Archetypes have a focus for their power.
How does the guardian communicate with members of the band? There are 2 types, Leadership contact and Group contact. Leadership contact means that only the leader speaks to the guardian.
What are the requirements of the guardian? What does it demand of you to continue giving you its magic.
Spend 15 pts on the abilities.
IE: "I test his
defences" = I bid 5AP
Hero Point Expenditure
on Character Development
3 March 2004