Char-Un Occupational
Keywords
All Char-Un
men are Riders (herdsmen) and advance socially to become Warriors,
Leaders and Elders. Similarly women are Riders, Mothers, Teachers
and Elders. Some women follow the men's Path of Fire. Usually people
progress from age group to age group in regular succession, though
some people specialise as shamans or craftsmen.
Rider
You are a hunter and herdsman for your clan. You help keep the herds
safe and learn the skills of the warrior when you are deemed worthy.
You will be a warrior when you prove yourself competent at your
tasks. You may gain honour as a skirmisher or by hunting a particularly
dangerous animal.
Requirements:
You must be at least 13 years old.
Physical Abilities: Archery, Craft Arrow, Drive Prey, Trick
Riding, Lariat.
Mental Abilities: Find Good Pasture, Know Prey Animals, Listen,
Keen Eye, Track , Sleep in Saddle.
Personality: Impulsive.
Relationships: to other Riders, to Family.
Magic: Morgzil the Hunter practise. The Morgzil practise
does not integrate spirits.
Standard of Living: common.
Equipment: Bow and arrows, hunting horn, riding horse.
Warrior
You are a proud warrior of your clan; gone are the days of watching
the men fight, now you are one. To improve your lot in life, you
must prove yourself in battle and collect a large herd of horses,
maybe serve abroad in the Emperor's forces or as a mercenary and
return with booty from distant lands. Maybe then you will earn a
wife of your own.
Requirements:
Usually male and usually 24 years or older. Must have proven yourself
capable of fighting for the People.
Physical Abilities: Archery, Scimitar and Shield Fighting,
Control Warhorse, Lance Fighting.
Mental Abilities: Scouting.
Personality: Fearless, Cruel, Proud.
Relationships: to other Warriors, to Family, to War Captain.
Magic: Sunishi the Slayer practise.
Standard of Living: common.
Equipment: Recurved Bow and arrows, Lance, Leather or Leather
and Bone armour, Helmet, Shield, Scimitar, Cavalry Horse, Riding
Horse.
Shaman
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