I get those skills? Read on...
the Fleet is a warrior of the Culbri clan.
Warrior is an occupational keyword. The Culbri are a clan
Occupational Keyword: Warrior
Acute Hearing --- 17
Hide in Cover --- 17
Running --- 17
Close Combat (Sword and Shield) --- 17
Recognise Foe --- 17
Stay Awake --- 17
Boastful --- 17
Brave --- 17
Loyal to Chief --- 17
Equipment: Leather armour and helm, shield, spear, sword,
An occupational keyword describes what your character does;
what is his/her job. All skills in your primary occupational
keyword have a skill of 17 to start.
Heortling Customs --- 13
Heortling Myths --- 13
Dragon Pass Geography --- 13
Close Combat (Spear and Shield) --- 13
Worship: Storm Pantheon --- 13
Member: Culbri Clan --- 13
A cultural keyword describes what your character's background
is like; how was he raised, where, what did he learn as a
child. All skills in your cultural keyword have a skill of
13 to start.
his father, Stolti has devoted himself to Orlanth the Adventurous.
Orlanth Advenurous is a magical keyword.
Magical Keyword: Devoted to Orlanth Adventurous
Worship: Devoted to Orlanth Adventurous --- 17
Combat (Armor of Woad, Enchant Iron, Enchant Silver, Flickering
Blade, Leaping Shield, Overbear Foe, Swordhelp) --- 17
Movement (Burst of Speed, Lift Objects with Wind, Rock-jumping,
Run over Mud, Run up Cliffs, Sunset Leap) --- 17
Wind (Call Clouds, Call Wind, Change Wind Strength, Drive
Away Clouds, Hear Words on the Wind) --- 17
A magical keyword describes your character's magical abilities.
In this case it is Stolti's religion. Magical keyword skills
begin at 17.
travelled the Five-Turns path and found the Grey Wind there.
I have no idea what this means but this can be defined during
play. It is good to include an ambiguous refernece in your
character. Maybe one Stolti needs to get through a heavy rain
storm and he calls on the Grey Wind to part the storm. The
possibilities are endless.
his father was slain by the Red-men Stolti took his enchanted
spear and learned the spear-riding feat from the resident
Equipment: Enchanted Spear with resident spirit
Magic: Spear Riding Feat (a new feat for his movement magic)
Stolti has some special equipment. Exact abilities are
not defined but can be later during play.
the Poljoni Stolti earned a stallion named Cloud Prancer which
he rode over Moon and down the Echoing Path where he met Argan
Argar and traded his cloak for the Night Eye’s spirit.
Equipment: Stallion - "Cloud Prancer"
Magic: Integrated Spirit - "Night's Eyes"
Stolti has had dealings with the Poljoni and has walked
another hero-path called Echoing Path; another ambiguous reference.
He has a spirit given to him by Argan Argar.
has the reflexes and seductive grace of an alynx.
Reflexes --- 13
Seduction --- 13
you can select one skill to be at 5w and two skills to be
at 1w and you are finished.