Abilities
Attractive --- 13
Avoid Combat --- 13
Driven --- 13
Housework --- 13
Knowledge of Dragon Pass Geography --- 13
Hates Unnecessary Violence --- 13
Initiate to Ernalda --- 17
Insightful --- 13
Knowledge of Ernaldan Mythology --- 17
Knowledge of Heortling Customs --- 13
Knowledge of Heortling Myths --- 13
Knowledge of Local Wildlife --- 13
Knowledge of Torkani Tribal Lands --- 13
Knowledge of Siganti Clan Lands --- 13
Love of Nature --- 13
Meaningful Glare --- 17
Member: Ernalda Temple --- 17
Member: Family of Sigrebryss --- 13
Member: Siganti ClanOdd Habits --- 13
Orate --- 17
Perceptive --- 13
Perform Sacrifice --- 17
Persuade --- 17
Pious --- 17
Pray to Ernalda --- 17
Reach Compromise --- 13
Sense Gods Nearby --- 1w
Sense Spirits Nearby --- 17
Spinning and Weaving --- 13
Trick Foes --- 13
Worship: Devotee of Kev the Visionary --- 17
Visions of Bloodshed --- 13
Worship: Storm Pantheon --- 13
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Flaw
Delirious Fits --- 13
Magic
Earth Queen --- 1w
Command
Earth Animal
Command
Earth Daimone
Dismiss
Earth Elemental
Exorcise
Earth Spirit
Perceive
Otherworld
Stop
Conflict
Summon
[Earth Daimone]
Ritual:
Enchant Copper
Find Another Way --- 17
Calm
Anger
Create
Ring
Rally
Women
Shame
Husband
Stop
Argument
Think
of the Children
Visions --- 5w
Discern
Truth
Know
Results
Resist
Madness
See
Visions Clearly
Understand
Motivations
Understand
Omen
Equipment
Ritual equipment and clothing
Small house and garden plot
Special Item: Three Earths Crystal
People
Allies: Clan Healers -- 13
Ally: Sigebryss (Vela, Clan Ring) --- 13
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|
How did
I get those skills? Read on...
Oranda
the Siganting
Word total:
3.
Oranda is a member of the Siganti clan, which means she must
be a member of the Heortling culture.
Cultural
Keyword: Female Heortling
Housework
--- 13
Knowledge of Dragon Pass Geography --- 13
Knowledge of Heortling Customs --- 13
Knowledge of Heortling Myths --- 13
Knowledge of Siganti Clan Lands --- 13
Spinning and Weaving --- 13
Worship: Storm Pantheon --- 13
Member: Family --- 13
Member: Siganti Clan --- 13
A cultural keyword describes what your character's background
is like; how was she raised, where, what did she learn as
a child. All skills in your cultural keyword have a skill
of 13 to start.
is
the daughter of Sigebryss, a priestess of Vela who serves on
the clan ring.
Word total:
18
This identifies Oranda's family, and provides a specific ally,
who she may be able to call on in time of need. That Sigebryss
is on the clan ring indicates that she has political power
within the clan, which may be useful in an ally.
Ally
13: Sigebryss
Allies are usually as powerful as you and will do favours
for you; but you will owe them one in return.
She
is attractive, but suitors are deterred by her odd habits
Word total:
29
Attractive
--- 13
Odd Habits --- 13
These are pick-up skills, and start at 13. "Deter suitors"
is just one way that the latter skill may be used in game.
and
sporadic fits of delirium.
Word total:
34
Flaw:
Delirious fits --- 13
A flaw is similar to a skill, but is more likely to get
you into trouble than to aid you. By selecting a flaw, the
player can specify what sort of problems her character will
face. Flaws, like pick-up skills, start at 13.
She
became a god-talker
Word total:
38
Oranda is a holy woman who talks to the deities and officiates
at religious ceremonies, but she is not yet a full-fledged
priestess; becoming one might be a goal for her during the
campaign.
Occupational
Keyword: God-talker
Initiate
to Ernalda --- 17
Perform Sacrifice --- 17
Pious --- 17
Pray to Ernalda --- 17
Sense Gods Nearby --- 17
Sense Spirits Nearby --- 17
Relationship: to Ernalda temple --- 17
Equipment: Ritual equipment and clothing, small house and
garden plot.
An occupational keyword describes what your character does;
what her job is. All skills in your primary occupational keyword
have a skill of 17 to start.
of
Kev the Visionary
Word total:
42.
Kev the Visionary is a magical keyword, and a sub-cult of
Ernalda the Queen. As a god-talker, Oranda will automatically
be a Devotee.
Magical
Keyword: Devoted to Kev the Visionary
Worship:
Devoted to Kev the Visionary --- 17
Meaningful Glare --- 17
Knowledge of Ernaldan Mythology --- 17
Orate --- 17
Persuade --- 17
Earth Queen (Command Earth Animal, Command Earth Daimone,
Dismiss Earth Elemental, Exorcise Earth Spirit, Enchant Copper
ritual, Summon [Earth Daimone], Perceive Otherworld, Stop
Conflict) --- 17
Find Another Way (Calm Anger, Create Ring, Rally Women, Shame
Husband, Stop Argument, Think of the Children) --- 17
Visions (Discern Truth, Know Results, Resist Madness, See
Visions Clearly, Understand Motivations, Understand Omen)
--- 17
A magical keyword describes your character's magical abilities.
In this case it is Oranda's religion (Ernalda) and her specific
patron goddess (Kev). Magical keyword skills begin at 17.
and
is driven to avoid the unnecessary violence her visions show
her.
Word total:
54.
This states that the goddess is sending Oranda visions of
bloodshed, which the GM may be able to use as a plot hook
in game. It also tells us more about Oranda's personality.
Driven
--- 13
Hates Unnecessary Violence --- 13
Visions of Bloodshed --- 13
These are pick-up skills, and start at 13.
She
is perceptive and insightful,
Word total:
59.
Insightful
--- 13
Perceptive --- 13
Pick-up skills.
and
popular with the clan healers.
Word total:
65.
Allies:
Clan healers --- 13
More allies, this is also a pick-up skill.
She
loves nature and knows the local trails and wildlife. She avoids
direct combat when she can, and prefers to use trickery or compromise
to overcome foes.
Word total:
93
Avoid
Combat --- 13
Knowledge of Local Wildlife --- 13
Knowledge of Torkani Tribal Lands --- 13
Love of Nature --- 13
Reach Compromise --- 13
Trick Foes --- 13
Pick-up skills.
She
owns a magical Three Earths Crystal.
Word total:
100.
Equipment:
Three-earths Crystal
Oranda has some special magical equipment. Exact abilities
are not defined but can be later during play. Another pick-up
skill.
Finally,
one ability from the list is selected to be raised to 5w and
two further abilities to be raised to 1w. |