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Oranda Sigebryssdottir

-by Trotsky

This is Oranda's character sheet in the Hero Wars game. I will go through it sentence by sentence showing how to assign skills to it and will explain what those skills may mean. 

Oranda the Siganting is the daughter of Sigebryss, a priestess of Vela who serves on the clan ring. She is attractive, but suitors are deterred by her odd habits and sporadic fits of delirium. She became a god-talker of Kev the Visionary and is driven to avoid the unnecessary violence her visions show her. She is perceptive and insightful, and popular with the clan healers. She loves nature and knows the local trails and wildlife. She avoids direct combat when she can, and prefers to use trickery or compromise to overcome foes. She owns a magical Three Earths Crystal.
Abilities
Attractive --- 13

Avoid Combat --- 13

Driven --- 13

Housework --- 13

Knowledge of Dragon Pass Geography --- 13

Hates Unnecessary Violence --- 13

Initiate to Ernalda --- 17

Insightful --- 13

Knowledge of Ernaldan Mythology --- 17

Knowledge of Heortling Customs --- 13

Knowledge of Heortling Myths --- 13

Knowledge of Local Wildlife --- 13

Knowledge of Torkani Tribal Lands --- 13

Knowledge of Siganti Clan Lands --- 13

Love of Nature --- 13

Meaningful Glare --- 17

Member: Ernalda Temple --- 17

Member: Family of Sigrebryss --- 13

Member: Siganti ClanOdd Habits --- 13

Orate --- 17

Perceptive --- 13

Perform Sacrifice --- 17

Persuade --- 17

Pious --- 17

Pray to Ernalda --- 17

Reach Compromise --- 13

Sense Gods Nearby --- 1w

Sense Spirits Nearby --- 17

Spinning and Weaving --- 13

Trick Foes --- 13

Worship: Devotee of Kev the Visionary --- 17

Visions of Bloodshed --- 13

Worship: Storm Pantheon --- 13

 

Flaw
Delirious Fits --- 13

Magic
Earth Queen --- 1w

Command Earth Animal
Command Earth Daimone
Dismiss Earth Elemental
Exorcise Earth Spirit
Perceive Otherworld
Stop Conflict
Summon [Earth Daimone]
Ritual: Enchant Copper

Find Another Way --- 17
Calm Anger
Create Ring
Rally Women
Shame Husband
Stop Argument
Think of the Children

Visions --- 5w
Discern Truth
Know Results
Resist Madness
See Visions Clearly
Understand Motivations
Understand Omen 

 

 
 
 
 
 

Equipment
Ritual equipment and clothing

Small house and garden plot

Special Item: Three Earths Crystal

People
Allies: Clan Healers -- 13

Ally: Sigebryss (Vela, Clan Ring) --- 13

 

How did I get those skills? Read on... 

Oranda the Siganting

Word total: 3.
Oranda is a member of the Siganti clan, which means she must be a member of the Heortling culture.

Cultural Keyword: Female Heortling 

Housework --- 13
Knowledge of Dragon Pass Geography --- 13

Knowledge of Heortling Customs --- 13

Knowledge of Heortling Myths --- 13

Knowledge of Siganti Clan Lands --- 13

Spinning and Weaving --- 13

Worship: Storm Pantheon --- 13

Member: Family --- 13

Member: Siganti Clan --- 13

A cultural keyword describes what your character's background is like; how was she raised, where, what did she learn as a child. All skills in your cultural keyword have a skill of 13 to start.
is the daughter of Sigebryss, a priestess of Vela who serves on the clan ring

Word total: 18
This identifies Oranda's family, and provides a specific ally, who she may be able to call on in time of need. That Sigebryss is on the clan ring indicates that she has political power within the clan, which may be useful in an ally.

Ally 13: Sigebryss
Allies are usually as powerful as you and will do favours for you; but you will owe them one in return.
She is attractive, but suitors are deterred by her odd habits 

Word total: 29

Attractive --- 13
Odd Habits --- 13

These are pick-up skills, and start at 13. "Deter suitors" is just one way that the latter skill may be used in game.
and sporadic fits of delirium

Word total: 34

Flaw: Delirious fits --- 13
A flaw is similar to a skill, but is more likely to get you into trouble than to aid you. By selecting a flaw, the player can specify what sort of problems her character will face. Flaws, like pick-up skills, start at 13.
She became a god-talker

Word total: 38
Oranda is a holy woman who talks to the deities and officiates at religious ceremonies, but she is not yet a full-fledged priestess; becoming one might be a goal for her during the campaign.

Occupational Keyword: God-talker

Initiate to Ernalda --- 17
Perform Sacrifice --- 17

Pious --- 17

Pray to Ernalda --- 17

Sense Gods Nearby --- 17

Sense Spirits Nearby --- 17

Relationship: to Ernalda temple --- 17

Equipment: Ritual equipment and clothing, small house and garden plot.

An occupational keyword describes what your character does; what her job is. All skills in your primary occupational keyword have a skill of 17 to start.
of Kev the Visionary

Word total: 42.
Kev the Visionary is a magical keyword, and a sub-cult of Ernalda the Queen. As a god-talker, Oranda will automatically be a Devotee. 

Magical Keyword: Devoted to Kev the Visionary

Worship: Devoted to Kev the Visionary --- 17
Meaningful Glare --- 17

Knowledge of Ernaldan Mythology --- 17

Orate --- 17

Persuade --- 17

Earth Queen (Command Earth Animal, Command Earth Daimone, Dismiss Earth Elemental, Exorcise Earth Spirit, Enchant Copper ritual, Summon [Earth Daimone], Perceive Otherworld, Stop Conflict) --- 17

Find Another Way (Calm Anger, Create Ring, Rally Women, Shame Husband, Stop Argument, Think of the Children) --- 17

Visions (Discern Truth, Know Results, Resist Madness, See Visions Clearly, Understand Motivations, Understand Omen) --- 17

A magical keyword describes your character's magical abilities. In this case it is Oranda's religion (Ernalda) and her specific patron goddess (Kev). Magical keyword skills begin at 17.
and is driven to avoid the unnecessary violence her visions show her

Word total: 54.
This states that the goddess is sending Oranda visions of bloodshed, which the GM may be able to use as a plot hook in game. It also tells us more about Oranda's personality.

Driven --- 13
Hates Unnecessary Violence --- 13

Visions of Bloodshed --- 13

These are pick-up skills, and start at 13.
She is perceptive and insightful,

Word total: 59. 

Insightful --- 13
Perceptive --- 13

Pick-up skills.
and popular with the clan healers.

Word total: 65.

Allies: Clan healers --- 13
More allies, this is also a pick-up skill.
She loves nature and knows the local trails and wildlife. She avoids direct combat when she can, and prefers to use trickery or compromise to overcome foes.

Word total: 93

Avoid Combat --- 13
Knowledge of Local Wildlife --- 13

Knowledge of Torkani Tribal Lands --- 13

Love of Nature --- 13

Reach Compromise --- 13

Trick Foes --- 13

Pick-up skills.
She owns a magical Three Earths Crystal.

Word total: 100.

Equipment: Three-earths Crystal
Oranda has some special magical equipment. Exact abilities are not defined but can be later during play. Another pick-up skill.
Finally, one ability from the list is selected to be raised to 5w and two further abilities to be raised to 1w.

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December 19, 2001

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