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Gormoth Cloudancer

Gormoth is a Kolating shaman that I created to play in Jeff Richards' Dawn-Age campaign. This is Gormoth's character sheet in the Hero Wars game. I will go through it sentence by sentence showing how to assign skills to it and will explain what those skills may mean.

Gormoth Clouddancer is an insightful Kolating shaman of the Odranging Clan. Gormoth treats with the local vadrudi spirits and is a favourite of Valind's children. He wields Odrang's Talking Staff, a spear of great destruction when used against the Solars. Many years of wandering have tempered his hatred of the Evil Emperor and his people for they foully abuse the spirits. His travels have also given him a great knowledge of the lands and tongues of those around the Odranging. Gormoth has integrated a shade, Light Doom, and a vadrudi spirit, Breath-Stealer. Gormoth rides his guardian spirit, Third-Thunder, into battle. Gormoth loves gritty ale.



Physical Abilities

Craft Fetish - 17
Draw Summoning Circle - 17
Relationships

to Odranging Clan - 13
to Followers - 13
Favourite of Valindi - 13
Friendly with Vadrudi - 13
Magic

Kolat Tradition Knowledge - 17

Fetch: Third Thunder
Mental Abilities

Erinflarth Georgrahy - 13
Myths: Heortling - 13
Myths: Kolating - 17
Heortling Customs - 13
Shamanic Escape - 17
Spirit Combat - 5w
Spirit Sight - 17
Spirit World Travel - 1w
Knowledge of local lands - 13
Knowledge of local languages - 13
Personality

Slightly mad - 17
Hate Evil Emperor - 13
Insightful - 13
Spirits

Fetishes
Fly - 15, 3/day
Obscuring Cloud - 15, 3/day
Lashing Wind - 17, 1/day
Freezing Wind - 17, 1/day
Stride Through Shadows - 15, 3/day

Integrated
Light Doom - 13
Breath Stealer - 1w
Wealth

Rating: 15

Items:
Spear: Odrang's Talking Stick ^3

+6 vrs Solars
Flaws

Likes Ale - 13
Combat

Close Combat - 13
Spear and Shield



How did I get those skills? Read on...

Gormoth Clouddancer is an insightful Kolating shaman of the Odranging Clan.

Word total: 8.
Shaman is an occupational keyword. The Odranging are a clan of Heortlings near Alkoth. Insightful is a pick-up skill. All the characters had to be from the Odranging so "of the Odranging" does not count towards the 100 words.

Occupational Keyword: Shaman

Craft Fetish --- 17
Draw Summoning Circle --- 17
Kolat Tradition Knowledge --- 17
Shamanic Escape --- 17
Spirit Combat --- 17
Spirit Sight --- 17
Spirit World Travel --- 17
Slightly Mad --- 17
Relationship: to Followers --- 17
Equipment: 5 Fetishes, Ritual opbjects
An occupational keyword describes what your character does; what is his/her job. All skills in your primary occupational keyword have a skill of 17 to start. In my game you can select from four types of equipment fetish for a starting character: might 17, 1/day; might 15, 3/day; might 12, unlimited; might 12, integrated. Any fetish mentioned in the 100 words is a pick-up ability.
Cultural Keyword: Heortling
Heortling Customs --- 13
Heortling Myths --- 13
Erinflarth Geography --- 13
Close Combat (Spear and Shield) --- 13
Worship: Storm Pantheon *Shaman do not have this relationship*
Member: Odranging Clan --- 13
A cultural keyword describes what your character's background is like; how was he raised, where, what did he learn as a child. All skills in your cultural keyword have a skill of 13 to start.
Insighful --- 13
A pick-up skill.

Gormoth treats with the local vadrudi spirits and is a favourite of Valind's children.

Word total: 21.
Gormoth has special relationships with two types of spirits.

Relationship: Vadridi Spirits --- 13
Relationship: Valindi Spirits --- 13
These are pick-up skills; they do not belong to any keyword. All pick-up skills have a starting value of 13.

He wields Odrang's Talking Staff, a spear of great destruction when used against the Solars.

Word total: 36.
Gormoth has a special spear that does extra damage to solar worshipers.

Spear: Odrang's Talking Staff ^3
+6 vrs solars

Many years of wandering have tempered his hatred of the Evil Emperor and his people for they foully abuse the spirits.

Word total: 57.
Gormoth has a special hate for the Evil Emperor.

Hate Evil Emperor --- 13
This is a pick-up ability

His travels have also given him a great knowledge of the lands and tongues of those around the Odranging.

Word total: 76. Gormoth has developed knowledges of the areas around his clan's land.

Knowledge of local geography --- 13
Knowledge of local tongues --- 13
Pick-up skills

Gormoth has integrated a shade, Light Doom, and a vadrudi spirit, Breath-Stealer.

Word total: 87.
Gormoth has some extra spirit talents.

Light Doom --- 13
Breath Stealer --- 13
Pick-up abilities.

Gormoth rides his guardian spirit, Third-Thunder, into battle.

Word Total: 95.
Gormoth's fetch manifests in the mundane plane.

Gormoth loves gritty ale.

Word Total: 99.
Gormoth likes ale.

Likes Ale --- 13
Pick-up ability.

Now you can select one skill to be at 5w and two skills to be at 1w and you are finished.

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October 29, 2000

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