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Haz Dourmainy Fak

This is Dourmainy's character sheet in the Hero Wars game. I will go through it sentence by sentence showing how to assign skills to it and will explain what those skills may mean.

Haz Dourmainy FakDourmainy Fak is a Hazar of the Fakuirmien house. Dourmainy is a devotee of Bisos the Hazar and follows the hero Asacar the Black. Dourmainy is one of the Padishah's trouble-shooters. With his enchanted Screaming-Moon iron sword and his demonic steed Defiler Dourmainy makes an imposing sight that unsettles those around him. Dourmainy has two attendant hazars, Kirenshik and Corimoi Fak his cousin. Dourmainy has travelled throughout Dara Happa and Erigia learning the customs and languages of those peoples, befriending Khan Five-Women. Dourmainy is a charismatic leader with knack for perceiving the truth. Dourmainy is a literate Lunar citizen.

Abilities
Charismatic --- 13
Citizen of the Lunar Empire --- 13
Close Combat --- 5w

Lance
Sword and Shield
Spear and Shield
Court Etiquette --- 17
Dance --- 17
Intimidate Commoners --- 17
Knowledge of Carmanian Customs --- 13
Knowledge of Carmanian History --- 13
Knowledge of Pelandan Geography --- 13
Knowledge of Dara Happa Customs --- 13
Knowledge of Char-Un customs --- 13
Leadership --- 17
Loyal to Fakuirmien house --- 17
Member: Fakuirmien house --- 13
Perceive Truth --- 13
Read and Write New Pelorian --- 13
Ride Horse --- 17
Scorn Pelandan --- 13
Sedenyic Philosophy --- 13
Sing --- 17
Speak Dara Happan --- 13
Speak Char-Un --- 13
Tactics: Heavy Cavalry --- 17
Unsettling persona --- 13
Valorous --- 17
Worship: Member of the Carmanian Church --- 13
Worship: Devoted to Bisos the Hazar --- 17
Worship Hero: Asacar the Black --- 17

Magic
Berserker Combat --- 17

Charge
Fight While Injured
Butt of the Bull
Fight Multiple Foes
Bull --- 17
Loins of the Bull
Endurance of the Bull
Strength of the Bull
Stoicism of the Bull
Hazar --- 1w
Bull's Shield
Menacing Glare
Roar of the Bull
Terrorise Dara Happan --- 1w
Instil Terror in Dara Happan
Smite Dara Happan
Create Shadow
Commit Atrocity

Equipment
Heavy bronze cuirass and greaves, lance, broadsword, shield, warhorse
Horse: Defiler (demon 17, trample 12)
Sword: Screaming Moon (rank 5)

People
Patron: Moonson the Padishah --- 13

Follower: Kirenshik (Hazar 17, Spolite magic 12) --- 13
Follower: Corimoi Fak (Hazar 17, tracker 12) --- 13

Ally: Khan Five-Women --- 13



How did I get those skills? Read on...

Dourmainy Fak is a Hazar of the Fakuirmien house.

Word total: 9.
Hazar is an occupational keyword and it implies that the character is Carmanian.

Occupational Keyword: Hazar

Close Combat (Lance, Sword and Shield) --- 17
Ride Horse --- 17
Dance --- 17
Sing --- 17
Heavy Cavalry Tactics --- 17
Leadership --- 17
Intimidate Commoners --- 17
Court Etiquette --- 17
Loyal to Fakuirmien house --- 17
Valorous --- 17
Equipment: Heavy bronze cuirass and greaves, lance, broadsword, shield, warhorse
An occupational keyword describes what your character does; what is his/her job. All skills in your primary occupational keyword have a skill of 17 to start.
Cultural Keyword: Carmanian
Knowledge of Carmanian Customs --- 13
Knowledge of Carmanian History --- 13
Knowledge of Pelandan Geography --- 13
Close Combat (Spear and Shield) --- 13
Worship: Member of the Carmanian Church --- 13
Scorn Pelandan --- 13
Member: Fakuirmien house --- 13
A cultural keyword describes what your character's background is like; how was he raised, where, what did he learn as a child. All skills in your cultural keyword have a skill of 13 to start.

Dourmainy is a devotee of Bisos the Hazar and follows the hero Asacar the Black.

Word total: 24.
Bisos the Hazar is a magical keyword and Asacar the Black is a Hero-cult.

Magical Keyword: Devoted to Bisos the Hazar

Worship: Devoted to Bisos the Hazar --- 17
Berserker Combat (Charge, Fight While Injured, Butt of the Bull, Fight Multiple Foes) --- 17
Bull (Loins of the Bull, Endurance of the Bull, Strength of the Bull, Stoicism of the Bull) --- 17
Hazar (Bull's Shield, Menacing Glare, Roar of the Bull) --- 17
A magical keyword describes your character's magical abilities. In this case it is Dourmainy's religion. Magical keyword skills begin at 17.

Magical Keyword: Hero: Asacar the Black

Worship Hero: Asacar the Black --- 17
Terrorise Dara Happan (Instil Terror in Dara Happan, Smite Dara Happan, Create Shadow, Commit Atrocity) --- 17
Herocults are sub-cults of your main magical keyword. They give extra abilities or specialised abilities.

Dourmainy is one of the Padishah's trouble-shooters.

Word total: 31.
This sentence states that Dourmainy works for an NPC (in this case the Emperor Moonson).

Patron 13: Padishah
This is a pick-up skill, starts at 13. Patrons are powerful NPCs who may do favours for the character but will require services in return. In Dourmainy's case the services will probably include suicidal missions to put down insurrections etc. The favours would include smiling at him at court. Dourmainy may be able to use this skill to help intimidate people.

With his enchanted Screaming-Moon iron sword and his demonic steed Defiler Dourmainy makes an imposing sight that unsettles those around him.

Word total: 52.

Equipment: Magic Iron Sword - "Screaming-Moon"
Equipment: Demon horse - "Defiler"
Unsettling Persona --- 13
Dourmainy has some special equipment. Exact abilities are not defined but can be later during play. Another pick-up skill.

Dourmainy has two attendant hazars, Kirenshik and Corimoi Fak his cousin.

Word total: 63.
This sentence describes two followers, NPCs who go where Dourmainy goes and do what he tells them to do.

Follower 13: Kirenshik
Follower 13: Corimoi Fak
Followers can be very useful. They mitigate extra attacker penalties and can infact inflict them on your foe. They often have skills that you do not and can use them for you. Follwers have two skills, the primary is 8pts below your best ability, the secondary is 12pts below yours. You have a relation with your followers, it starts at 13; this will determine what they will do for you.

Dourmainy has travelled throughout Dara Happa and Erigia learning the customs and languages of those peoples, befriending Khan Five-Women.

Word total: 82.

Knowledge of Dara Happa Customs --- 13
Speak Dara Happan --- 13
Knowledge of Char-Un customs --- 13
Speak Char-Un --- 13
Ally 13: Khan Five-Women
Allies are usually as powerful as you and will do favours for you; but you will owe them one in return.

Dourmainy is a charismatic leader with knack for perceiving the truth.

Word total: 93.

Charismatic --- 13
Perceive Truth --- 13
Pick-up skills.

Dourmainy is a literate Lunar citizen.

Word total: 99.
Special Keyword: Lunar Citizen

Citizen of the Lunar Empire --- 13
Sedenyic Philosophy --- 13
Lunar citizens have special rights and privileges.
Read and Write New Pelorian --- 13
Pick-up skill.

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April 5, 2001

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