I get those skills? Read on...
Fak is a Hazar of the Fakuirmien house.
Hazar is an occupational keyword and it implies that the character
Occupational Keyword: Hazar
Close Combat (Lance, Sword and Shield) --- 17
Ride Horse --- 17
Dance --- 17
Sing --- 17
Heavy Cavalry Tactics --- 17
Leadership --- 17
Intimidate Commoners --- 17
Court Etiquette --- 17
Loyal to Fakuirmien house --- 17
Valorous --- 17
Equipment: Heavy bronze cuirass and greaves, lance, broadsword,
An occupational keyword describes what your character does;
what is his/her job. All skills in your primary occupational
keyword have a skill of 17 to start.
Knowledge of Carmanian Customs --- 13
Knowledge of Carmanian History --- 13
Knowledge of Pelandan Geography --- 13
Close Combat (Spear and Shield) --- 13
Worship: Member of the Carmanian Church --- 13
Scorn Pelandan --- 13
Member: Fakuirmien house --- 13
A cultural keyword describes what your character's background
is like; how was he raised, where, what did he learn as a
child. All skills in your cultural keyword have a skill of
13 to start.
is a devotee of Bisos the Hazar and follows the hero Asacar
Bisos the Hazar is a magical keyword and Asacar the Black
is a Hero-cult.
Magical Keyword: Devoted to Bisos the Hazar
Worship: Devoted to Bisos the Hazar --- 17
Berserker Combat (Charge, Fight While Injured, Butt of the
Bull, Fight Multiple Foes) --- 17
Bull (Loins of the Bull, Endurance of the Bull, Strength of
the Bull, Stoicism of the Bull) --- 17
Hazar (Bull's Shield, Menacing Glare, Roar of the Bull) ---
A magical keyword describes your character's magical abilities.
In this case it is Dourmainy's religion. Magical keyword skills
begin at 17.
Magical Keyword: Hero: Asacar the Black
Worship Hero: Asacar the Black --- 17
Terrorise Dara Happan (Instil Terror in Dara Happan, Smite
Dara Happan, Create Shadow, Commit Atrocity) --- 17
Herocults are sub-cults of your main magical keyword. They
give extra abilities or specialised abilities.
is one of the Padishah's trouble-shooters.
This sentence states that Dourmainy works for an NPC (in this
case the Emperor Moonson).
Patron 13: Padishah
This is a pick-up skill, starts at 13. Patrons are powerful
NPCs who may do favours for the character but will require
services in return. In Dourmainy's case the services will
probably include suicidal missions to put down insurrections
etc. The favours would include smiling at him at court. Dourmainy
may be able to use this skill to help intimidate people.
his enchanted Screaming-Moon iron sword and his demonic steed
Defiler Dourmainy makes an imposing sight that unsettles those
Equipment: Magic Iron Sword - "Screaming-Moon"
Equipment: Demon horse - "Defiler"
Unsettling Persona --- 13
Dourmainy has some special equipment. Exact abilities are
not defined but can be later during play. Another pick-up
has two attendant hazars, Kirenshik and Corimoi Fak his cousin.
This sentence describes two followers, NPCs who go where Dourmainy
goes and do what he tells them to do.
Follower 13: Kirenshik
Follower 13: Corimoi Fak
Followers can be very useful. They mitigate extra attacker
penalties and can infact inflict them on your foe. They often
have skills that you do not and can use them for you. Follwers
have two skills, the primary is 8pts below your best ability,
the secondary is 12pts below yours. You have a relation with
your followers, it starts at 13; this will determine what
they will do for you.
has travelled throughout Dara Happa and Erigia learning the
customs and languages of those peoples, befriending Khan Five-Women.
Knowledge of Dara Happa Customs --- 13
Speak Dara Happan --- 13
Knowledge of Char-Un customs --- 13
Speak Char-Un --- 13
Ally 13: Khan Five-Women
Allies are usually as powerful as you and will do favours
for you; but you will owe them one in return.
is a charismatic leader with knack for perceiving the truth.
Charismatic --- 13
Perceive Truth --- 13
is a literate Lunar citizen.
Special Keyword: Lunar Citizen
Citizen of the Lunar Empire --- 13
Sedenyic Philosophy --- 13
Lunar citizens have special rights and privileges.
Read and Write New Pelorian --- 13